Manual transcribed by Andy "AndrewM" Evans (andrewm@neshq.com) Originally for NES HQ (http://www.neshq.com), but manual may be posted anywhere! Note: Manually transcription is attempted to be as accurate as possible, so there are misspellings and grammatical errors in this transcription - these are present in the physical manual! -------------- BEGIN MANUAL FRONT COVER ----------------------------------------- [COLOR DREAMS LOGO] King Neptune's Adventure INSTRUCTION MANUAL -------------- BEGIN MANUAL PAGE 1 ---------------------------------------------- [BLANK] -------------- BEGIN MANUAL PAGE 2 ---------------------------------------------- KING NEPTUNE'S ADVENTURE CONTROL SUMMARY | Controls | | Arrow Keys: Controls the direction that King Neptune swims. | Start Button: Starts the game and pauses the game. | Select Button: Brings up the Map display. | Button A: Throws Bolts of Goodness/Detonates Bubble Bombs. | Button B: Throws Bubble Bombs. | Game Continue: Hold down Button A and press the Start Button. | | Special Objects | | Tear Drops: Tear Drops increase your power and allow you to continue your | quest. When you run out of Tear Drops your journey comes to an | end. | Sea Horses: Collect 12 Sea Horses and get an extra life. | Doorways: Passage ways between the undersea realms. To go through a | doorway, enter it from the bottom pressing the Up Arrow Key. | Magic Key: Some Doorways require you to use a key to enter them. | Bubble Bombs: Collect them to use when needed. | Dolphin Kings: They are your friends and will tell you secrets to help you on your | quest. -------------- BEGIN MANUAL PAGE 3 ---------------------------------------------- [BLANK] -------------- BEGIN MANUAL PAGE 4 ---------------------------------------------- KING NEPTUNE'S ADVENTURE I.INTRODUCTION Beneath our great oceans a sinister plan has come to pass. Some creature, nay, some... beast has the magical Orb of Peace in its clutches. It was the last and most powerful of King Neptune's Treasures. Slowly over the years 9 of his treasures have been stolent, and now even the magical orb! [IMAGE] The dark shadow of the terrible deed blackens the dearts of those under the sea because the orb was the last and most powerful of King Neptune's treasures. You as King Neptune must return the Orb of Peace to King Neptune's castle and restore peace to his oceanic kingdom. Enter this cool liquid world, a fantastic journey awaits you. Copyright ® Color Dreams, Inc. - 1 - -------------- BEGIN MANUAL PAGE 5 ---------------------------------------------- PRECAUTIONS 1) Store at room temperature. Do not subject to environmental extremes. 2) Always ensure that power is off before inserting or removing the cartridge from the Nintendo system. 3) Keep contacts clean (do not touch them and store the cartridge in its box when not in use). 4) Do not try to open or disassemble the cartridge, 5) Do not sit too close to your television. 6) Do not clean the cartridge with chemical agents. Nintendo, Nintendo Entertainment System and NES are trademarks of Nintendo of America, Inc.. - 2 - -------------- BEGIN MANUAL PAGE 6 ---------------------------------------------- II. GAME CONTROL Arrow Keys: Controls the Direction that King [IMAGE] Neptune swims. Start Button: Starts the game and pauses the game. Select Button: Brings up the Map display. Button A: Throws Bolts of Goodness/ Detonates Bubble Bombs. Button B: Throws Bubble Bombs. Game Continue: Hold down Buytton A and press the Start Button. Tear Drops: Tear Drops increase your power and allow you to continue your quest. When you run out of Tear Drops your journey comes to an end. Sea Horse: Collect 12 Sea Horses and get an extra life. Doorways: Passage ways between the undersea realms. To go through a doorway, enter it from the bottom pressing the Up Arrow Key. Magic Key: Some Doorways require you to use a key to enter them. - 3 - -------------- BEGIN MANUAL PAGE 7 ---------------------------------------------- III. SPECIAL OBJECTS As you start on your journey to recover the stolen trasures, you will notice that the undersea world has been altered by evil forces. Sea creatures that were once your friends have been changed by dark magic into twisted enemies that try to stop you from reaching the sunken city of Atlantis, and your goal is to penetrate its inner chambers. It is said that a dark tentacled creature of great power has made its lair in the legendary Inner Chambers of Atlantis. On your journey you will need to use the special powers that have been bestowed on you. BOLTS OF GOODNESS: [IMAGE] To throw a BOLT OF GOODNESS press Button A. Being hit by the Bolts will help sea creatures to shake off the spells that tainted them, and return them to their normal form. BUBBLE BOMBS: [IMAGE] To throw a BUBBLE BOMB press Button B, then to cause the bubble to [IMAGE] burst press Button A. These bubbles are created by the faint pulse of the Orb of Peace. They can be collected and used to neutralize dark magic. - 4 - -------------- BEGIN MANUAL PAGE 8 ---------------------------------------------- IV. MISSING TRASURES You must locate all 8 of these missing trasures, as well as the Powerful Orb of Peace to restore harmony to your undersea kingdom. [IMAGE] [IMAGE] [IMAGE] [IMAGE] CROWN GOBLET FLAME HAPPINESS [IMAGE] [IMAGE] [IMAGE] [IMAGE] SWORD POT OF GOLD PEACE LOVE - 5 - -------------- BEGIN MANUAL PAGE 9 ---------------------------------------------- v. MAP DISPLAY To view the map display press the Select Button any time during game play. X marks the spot of your present location. TREASURES: Show the lost trasures that you have recovered, PLAYER'S LIVES: Show the number of lives remaining. SEA HORSES: Collect 12 and get an extra life. BUBBLE BOMBS: Show the number of Bubble Bombs remaining. -------------------------------------------------------------------- | | | KING'S OPEN | | >> CASTLE <<---->> OCEAN <---- DARK CASTLE | | | /\ /\ /\ /\ | | | | | | | | | | \/ | | | | | MAZE SUNKEN | DEEP | | | | SHIP ----> SEA - | | | | | | INNER \/ | | CHAMBER <---> ATLANTIS <---> VOLCANO | | | -------------------------------------------------------------------- - 6 - -------------- BEGIN MANUAL PAGE 10 --------------------------------------------- VI. ENEMIES As you explore the undersea world in search of your lost trasure, you will encounter many strange enemies. These are just a few of them. [IMAGE] [IMAGE] [IMAGE] - 7 - -------------- BEGIN MANUAL PAGE 11 --------------------------------------------- VI. ENEMIES (Continued) [IMAGE] [IMAGE] [IMAGE] - 8 - -------------- BEGIN MANUAL PAGE 12 --------------------------------------------- VI. ENEMIES (Continued) [IMAGE] [IMAGE] [IMAGE] - 9 - -------------- BEGIN MANUAL PAGE 13 --------------------------------------------- VII. FINAL OBJECTIVE [IMAGE] Now you have everything you need to know to begin your quest. After you have found all 8 of the stolen trasures and have located the Orb of Peace, your journey will come to an end. VII. HINTS • Bounce Bolts off walls for extra power. • Find keys to enter new areas. • Some creatures can only be cleansed with Bubble Bombs. • Draw a map of the maze to keep track of where you have been. May the spirits of the seven seas grant you the courage to complete your great mission. GOOD LUCK! - 10 - -------------- BEGIN MANUAL PAGE 14 --------------------------------------------- COMPLIANCE WITH FCC REGULATIONS This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in accordance with the manufacturer's instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to try to correct the interference by one or more of the following measures: • Reorient the receiving antenna. • Relocate the NES® with respect to the receiver. • Move the NES® away from the receiver. • Plug the NES® into a different outlet so that NES® and receiver are on different circuits. If necessary, the user should consult the dealer or an experiences radio/television technician for additional suggestions. The user may find the following booklet prepared by the federal Communications Commission helpful : HOW TO IDENTIFY AND RESOLVE RADIO-TV INTERFERENCE PROBLEMS. This booklet is available from the U.S. Government Printing Office, Washington, D.C.20402, Stock No 004-000-00345-4. Note:NES® is the abbreviation for Nintendo Entertainment System. - 11 - -------------- BEGIN MANUAL PAGE 15 --------------------------------------------- 90 DAY LIMITED WARRANTY [WARRANTY] - 12 - -------------- BEGIN MANUAL PAGE 16 --------------------------------------------- | |NAME: ________________________AGE:__________SEX:__________ |ADDRESS:__________________________________________________ |DATE:______/_______/_______PHONE # (Optional): ( ) __-___ | |(CIRCLE THE APPROPRIATE CHOICES.) | |1) DID YOU PURCHASE THIS GAME BECAUSE OF: A B C D E F | A) HEARD IT FROM A FRIEND D) ATTRACTIVE PACKACING | B) A MAGAZINE AD E) LOWER PRICE | C) A MAGAZINE REVIEW F) OTHER:__________________ | |2) WHERE DID YOU PURCHASE THIS GAME: A B C D E F | A) DEPARTMENT OR CHAIN STORE D) MAIL ORDER | B) TOY STORE OR HOBBY SHOP E) FLEA MARKET | C) VIDEO RENTAL STORE F) OTHER:__________________ | |3) HOW MANY COLOR DREAMS GAMES DO YOU OWN: 1 2 3 4 5&U | |GRADING SCALE: A:EXCELLENT B:GOOD C:AVERAGE D:POOR F:BAD |4) GAME'S OVERALL ENTERTAINMENT VALUE A B C D F |5) PLAY ACTION A B C D F |6) GRAPHICS (COLOR, DESIGN, ANIMATION) A B C D F |7) SOUND EFFECTS (BACKGROUND MUSIC, ANIMATION) A B C D F |8) DIFFICULTY LEVEL (A: TOO EASY ... F: TOO HARD) A B C D F -------------- BEGIN MANUAL PAGE 17 --------------------------------------------- | _______________ [PLACE] | _______________ [STAMP] | _______________ [HERE ] | | | COLOR DREAMS INC. | 2700 IMPERIAL HWY., BLDG. B | BREA, CA. 92621 | | | | -------------- BEGIN MANUAL PAGE 18 --------------------------------------------- [EMPTY] -------------- BEGIN MANUAL BACK COVER ------------------------------------------ [COLOR DREAMS LOGO] COLOR DREAMS, INC. CUSTOMER SERVICE DEPARTMENT 2700 E. IMPERIAL HWY., BLDG B BREA, CA 92621