KLAX by Tengen OBJECT OF THE GAME/GAME DESCRIPTION: This hot new tic-tac-tile game has you scrambling to catch colored tiles as they tumble down a conveyor belt. Arrange the tiles in same-colored stacks of three or more to score big points! Sound easy? Well it is until the tiles come tumbling at you faster and faster and faster! You'll lose your mind trying to catch them all while figuring out where to stack them before you run out of room!! KLAX, the fun, fast, totally mind boggling arcade puzzle that makes you move fast - and think faster! CREDITS Original Game Design- Mark Stephen Pierce and Dave S. Akers Programming- Dave O'Riva Graphics- Greg Williams Music- LX Rudis and Dave O'Riva Special Thanks to- Mike Alexander Manual and Packaging Artwork- Louis Saekow Design TITLE SCREEN: Use UP and DOWN on the control pad to move the block cursor between 3 options: START, OPTIONS and STUFF. Press the A Button to select the one you want. START- Starts the game. OPTIONS- A list of your options. STUFF- You're on your own here... WARP SCREEN: After you start the game, watch a demonstration! Move the hand to the wave you want to start at, then press the A Button (use LEFT and RIGHT on the control pad to move the hand). Another player can press START now for simultaneous play. WAVE INFORMATION SCREEN: This screen is for your information only. WAVE- The current wave number. GET...- Shows what you need to get to finish the wave (see HOW TO COMPLETE A WAVE section). HINT- A helpful hint... Press the A Button to start this wave. OPTION SCREEN: This screen lets you check out the options that are available. For a complete description of these options see the OPTIONS MENU section. Moving around this screen is the same as on the TITLE SCREEN. OPTIONS MENU: DROP METER- To help you learn the game, you can turn the drop meter off for WAVE 1. This way, you can choose only the colors you want and experiment with the game at your own pace. DIFFICULTY- Choose easy, medium or hard. This setting changes the rate at which the blocks advance and affects ramping. RAMPING- If ramping is turned ON, the game will get more and more difficult the longer you play. SOUND FX- This setting turns sound effects ON and OFF, and serves as a volume control. MUSIC- Allows you to listen to music during the game. Note that you cannot have both sound effects and music at the same time. The AUTO SELECT will change the tune you hear at the start of each wave or you can select one tune to hear for the whole game. Use the A Button to scroll through the various tunes. BLOB BALL? Yes, Blob Ball. Look on the STUFF MENU and you'll see it. Blob Ball is simply the stupidest game to come along in a decade! Lucky you. Just for fun, try out-thinking this blob and keep it from killing itself! It doesn't even know what a pattern is... oh, and in case you're wondering, Blob Ball has no relationship whatsoever to the rest of KLAX, it's just sort of there... CONTROLS: Controller: Use the A Button to flip tiles from your paddle into the bin. Control Pad: UP- Throw back the top tile on your paddle. RIGHT- Move your paddle right. DOWN- Accelerate tiles on the conveyor. LEFT- Move your paddle left. NOTE: Press all four buttons at the same time (SELECT, START, B Button, A Button) to restart the game. For one player operation, either controller may be used. KLAX A KLAX is three or more tiles of the same color in a row: XX XX Diagonal XX Horizontal XX XX XX Vertical XX XX XX HOW TO PLAY You play KLAX by moving your paddle left and right and using it to put tiles in the "bin." Your paddle can move to one of 5 positions on the screen. As tiles move down the conveyor, use your paddle to catch them. Press the A Button to flip the top tile on your paddle off into the bin below. You can press UP on the Control Pad to throw the top tile on your paddle half way up the conveyor. Also, you can press DOWN on the control pad to accelerate the tiles on the conveyor. Use this feature with caution. There are up to 8 total colors in the game, plus the wild tile. (The wild tile is a flashing block that will substitute for any color.) Drop Meter If you do not catch a tile with your paddle, it will drop to its death and your drop meter will increase. You have a limited number of drops before your game is over. When all the lights are ON, your game is over! HOW TO COMPLETE A WAVE There are 5 different types of Waves in KLAX. Type of Wave- "You must get xx* KLAXs." What to Do- Get the number of KLAXs specified. KLAXs are three or more tiles of the same color in a row. Type of Wave- "You must get xx* Diagonals." What to Do- Only Diagonal KLAXs count towards finishing the Wave. You can still get other types of KLAXs, though (and you might need them to survive!). Type of Wave- "You must catch xx* Tiles." What to Do- That many tiles must be caught on the paddle to finish the Wave. Type of Wave- "You must get xxxx* points." What to Do- You need to get this many points to finish the Wave. See the sections that describe Basic and Wild Tile KLAX configurations for how many points each type of KLAX scores. Type of Wave- "You must get xx* Horizontals." What to Do- Only Horizontal KLAXs count towards finishing the Wave. You can still get all types of KLAXs, though. *x's represent a number based on current Wave. THE BASIC EXAMPLES OF A KLAX 3 Tiles = 1 KLAX 4 Tiles = 2 KLAXs 5 Tiles = 3 KLAXs XX XX XX XX XX XX XX XX XX XX 50 points XX 10,000 points XX 15,000 points XX XX XX 1,000 points XX XX XX XX 5,000 points XX XX XX XX XX 10,000 points XX XX XX XX XX XX XX XX XX XX 5,000 points XX 10,000 points XX 20,000 points XX XX XX XX XX XX XX XX XX 2 X 10,000 points XX XX XX 3 X 10,050 points XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 2 X 5,050 points 2 X 10,000 points 2 X 1,050 points 2 X 5,050 points XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 2 X 10,050 points XX XX XX XX XX XX 2 X 25,000 points 2 X 40,000 points XX XX XX XX YY XX XX XX XX PP GG BB PP XX XX XX XX XX XX PP GG BB PP XX XX XX XX XX XX YY YY YY YY XX XX XX XX XX XX PP GG YY BB PP 3 X 40,050 points 4 X 50,050 points PP GG YY BB PP Big Points on Wave 1 SPECIAL WILD TILE KLAX COMBOS These KLAXs can be done easily by using a wild tile. (WW = Wild Tile) WW YY YY PP WW PP PP WW BB BB BB BB PP YY BB YY PP BB PP YY BB YY PP 3 X 6,050 points 3 X 15,000 points 3 X 10,050 points WW YY YY YY YY YY WW YY YY PP WW PP PP BB PP YY BB PP BB PP YY BB 3 X 15,050 points 2 X 5,050 points 3 X 11,050 points PP BB YY YY WW YY YY BB BB WW BB BB BB PP YY PP BB PP YY PP 3 X 30,000 points 3 X 20,000 points NOTE: Some of these wild tile configurations take a lot of practice. Once you get the pattern down, you can do it with ease. ______________________________________________________________________________ KEY XX = tile (any color) WW = Wild Tile PP = Pink Tile BB = Blue Tile YY = Yellow Tile GG = Green Tile NOTE FROM THE TYPIST PERSON: I tried to make the configurations as straight as possible. If there is a tile underneath another that is leaning a little to the left or right, imagine that it is directly underneath the other tile and all will be well. Also, I put spaces in between the double letters representing tiles to make it easier to read. There is no breathing room in KLAX whatsoever. So, go on, enjoy another quality game brought to you by the nice folks at ATARI, without whom........